From 1997 to 2003, Black Widow Games produced a total of 14 promotional game projects, contracted for the marketing campaigns of major companies and freely distributed on the PC Gamer Magazine's CD and through the Internet.
These productions were always delivered on time and on budget, highly acclaimed by the specialized media and extremely popular among Quake and Half-Life players.

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Underworld Bloodline (for Half-Life)
Description:
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Tactical team-based multiplayer combat, representing the same settings and characteristics from the theatrical action movie Underworld.
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Customer:
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Sony Pictures (co-produced by Big Spaceship LLC)
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Release date:
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September 2003
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Development time:
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2 months
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Special Achievement:
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According to Serverspy statistics, soon after release this was the 16th most popular Half-Life mod played in Internet, competing with hundreds of other multiplayer mods.
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They Hunger 3: Rude Awakening (for Half-Life)
Description:
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An action-terror SP episode where you fight against Dr. Franklin and his army of mutants.
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Customer:
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PC Gamer magazine
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Release date:
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June 2001
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Development time:
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6 months
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Special Achievement:
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There are no official statistics, but the Fileplanet site alone indicates over 186,000 downloads of this mod, even considering the game only started distribution at Fileplanet in June 2002, about a year after the entire series remained available for free at the PC Gamer site.
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Vidar's Niflheim (for Half-Life)
Description:
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A cold and atmospheric Capture the Flag map for Team Fortress Classic.
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Customer:
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CNET Gamecenter
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Release date:
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November 2000
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Development time:
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1 month
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Special Achievement:
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A few days after release, it became almost as popular as the official Half-Life maps, and it was adopted as official level by competition clans such as TiC and WTF.
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They Hunger 2: Rest in Pieces (for Half-Life)
Description:
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Penetrate Dr. Franklin's asylum complex and terminate his sinister experiments, which create monsters with mutagenics and surgery.
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Customer:
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PC Gamer magazine
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Release date:
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September 2000
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Development time:
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6 months
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Special Achievement:
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Minh Lee Gooseman (author of Counter-Strike) liked previous episode so much that he designed a new weapon especially for the series, included in this sequel. Gamespot published an article about mod releases and declared "If you want the best of the best, look for anything made by Neil Manke and his team".
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They Hunger (for Half-Life)
Description:
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Explore a country town inhabited by bloodthirsty zombies
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Customer:
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PC Gamer magazine
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Release date:
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February 2000
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Development time:
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6 months
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Special Achievement:
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CNET Gamecenter declared "They Hunger is the best horror-themed first-person shooter since the original Blood". According to Planethalflife (part of Gamespy network and largest Half-Life site), "The best addon map ever? We certainly think so."
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USS Darkstar (for Half-Life)
Description:
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An action/horror adventure about a futuristic zoological research spaceship that becomes overrun with its alien subjects.
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Customer:
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PC Gamer magazine
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Release date:
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August 1999
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Development time:
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5 ½ months
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Special Achievement:
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Game project selected by Valve Software for presentation to the press at the first Half-Life Mod Expo'99 at San Francisco.
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Saving Private Monkey (for Quake 2)
Description:
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A humorous Quake 2 adventure starring Coconut Monkey and set during a World War 2 beach invasion.
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Customer:
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PC Gamer magazine
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Release date:
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January 1999
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Development time:
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2 months
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Special Ops Force 4: Cold as Ice (for Quake 2)
Description:
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In a hostile arctic wilderness a bear hunting holiday goes very bad. Now you need to battle polar bears, wolves and a renegade faction of the Russian army to survive.
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Customer:
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Rysher Entertainment
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Release date:
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December 1998
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Development time:
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3 weeks
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Dry Gulch (for Quake 2)
Description:
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A humorous Quake 2 adventure starring Coconut Monkey and set during the old west.
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Customer:
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PC Gamer magazine
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Release date:
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October 1998
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Development time:
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4 weeks
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Special Ops Force 3: Desert Bloom (for Quake 2)
Description:
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Invade the Middle Eastern stronghold of one of the world's lesser known cruel despotic dictators, Momar Daffy, and "take out" any weapons of mass destruction he may possess.
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Customer:
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Rysher Entertainment
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Release date:
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September 1998
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Development time:
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3 weeks
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Paradise Lost (for Quake 2)
Description:
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A humorous Quake 2 adventure starring Coconut Monkey and set on a volcanic tropical island.
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Customer:
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PC Gamer magazine
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Release date:
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July 1998
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Development time:
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4 weeks
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Special Ops Force 2 (for Quake 2)
Description:
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You are a hired mercenary dropped off in hostile territory, in a mission to recover 2 data discs and return them to their rightful owners.
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Customer:
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Rysher Entertainment
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Release date:
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April 1998
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Development time:
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3 weeks
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Special Ops Force: Deathmatch (for Quake 1)
Description:
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A set of Special Ops Force themed deathmatch maps created for a special Mplayer tournament.
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Customer:
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Rysher Entertainment
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Release date:
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December 1997
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Development time:
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5 weeks
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Special Ops Force: Mission 1 (for Quake 1)
Description:
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Single-player levels for Quake 1 designed to promote the TV series "Special Ops Force".
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Customer:
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Rysher Entertainment
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Release date:
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October 1997
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Development time:
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2 weeks
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